After getting my copy of Starcraft 2 at the midnight release I jumped right into playing the single player campaign. So far, I'm really liking what I'm seeing. There's much, much more to do here than in single player of SC1, as well there should be since blizz has waiting twelve years to release this sequel.
In case haven't gotten your hands on the game yet, and you should, the biggest difference from SC1 in single player is going to be staging area between games. It turns into sort of an RPG type environment where you can talk to Raynor's counterparts and more importantly get upgrades to your units, structures and even research new technologies.
Let's talk about those units and upgrades:
Remember when you played the original Starcraft and some of the units were hero units and maybe they even got one special ability, well times that by 100 and that is what you get in SC2. You can expect to see a c omeback of many of the units of old like the vulture and goliath with a new look and new upgrades. For example, the goliath can now be upgraded to attack ground and air simultaneously. The hero units even seem to have god-like power. One man can drop 4 nukes, is permanently cloaked, has AoE stun, a 300 energy shield and can use consume to get all his energy back. We're asked to stretch our imagination a little more than normal here but it's still awesome!
I don't want to spoil any more for you but, the story so far, and I've completed 11 of 29 levels is as captivating as the original and it appears to be a little less linear, often I'm given choices that seem to affect the story line and alter the missions. To me, this is HUGE and is going to give the game THAT much more replayability for fans. Since one of my favorite parts of the Starcraft single player campaign was the cinematics I was very excited to hear that there's over 45minutes of cinematics in the game.
That's it for now but expect more posts in the upcoming days.
Happy Gaming!